Command An Army Units: All 26 Units, Stars & Odds

Stars are both rarity and loadout cost: a 3-star unit uses three points of your star limit. The odds column is the Standard Banner summon-odds screen; the full breakdown and pity are on the summons page, and where each unit ranks is on the tier list.

Standard Banner units

Command An Army Standard Banner as of 2026-09-12
UnitStarsSummon oddsRoleEvolves intoNotes
Mercenary18.88%Melee infantrySquireStarter choice after the tutorial; common filler until it evolves.
Shieldman18.88%Shield infantrySentinelStarter choice; blocks arrows so the rest of the army can advance behind it.
Spearman18.88%Spear infantry, anti-cavalryPikemanStarter choice; best held in place against Scout Riders and Lancers.
Archer18.88%RangedLongbowmanStarter choice; cannot shoot while moving or over walls.
Scout Rider★★20%CavalryCavalrymanFast flanker with high rush damage; the most common pull on the banner.
Crossbowman★★★4%RangedNoneBeats Archer in health, damage and range; no evolution confirmed.
Spartan★★★★0.19%Shield-and-spear holderNoneThe defensive meta pick; strongest holding a point.
Immortal★★★★0.19%Rush infantryNone24 troops per spawn according to a level 50 player; strong on the charge.
Berserker★★★★0.06%Shock meleeNoneHighest DPS on its stat card, low health; 16 troops per spawn in Rexon's match.
Samurai★★★★0.06%Melee assaultNoneJoint rarest unit with Berserker.

Odds source: Standard Banner summon-odds screen as read out in Roblofix's tier list video (Sep 9, 2026); the 4-star, 3-star and 2-star rates are repeated in Radex Tips (Sep 10) and ItzVexo (Sep 10).

Update 1 units (September 12, 2026)

The five new units in the Update 1 event text are Spear Militia, Halberder, Javelineer, Flaming Archers and Mace, and three of them come with a 3-star evolved form. Most of them deal block damage, which is the answer to the Spartan-and-Shieldman walls that ruled launch week.

UnitStarsEvolutionRoleNotes
Spear Militia★★Evolves into Spear VanguardSpear infantryAdded in Update 1 (September 12, 2026).
Spear Vanguard★★★Evolved from Spear MilitiaSpear infantryEvolved form listed in the Update 1 event text.
Halberder★★Evolves into Imperial HalberderPolearm with rush and block damageHits shields hard and can still rush, per Default Dyver's Update 1 test.
Imperial Halberder★★★Evolved from HalberderPolearmEvolved form listed in the Update 1 event text.
Javelineer★★Evolves into Elite JavelineerRanged block breakerThrown javelins that deal block damage to shielded units.
Elite Javelineer★★★Evolved from JavelineerRanged block breakerEvolved form listed in the Update 1 event text.
Flaming Archers★★★NoneRangedNew 3-star archer unit in Update 1.
Mace★★★NoneShield breakerBuilt to deal block damage, the direct counter to Spartan and Shieldman walls.

Evolved units

These eight forms come from evolving a base unit at level 20 (see the evolution guide). Their star counts have only been shown on screen for Knight and Sentinel so far.

UnitEvolves fromStarsHow to get it
SquireMercenaryNot shown yetEvolve Mercenary at level 20, or buy from the lobby store
KnightSquire3★Evolve Squire; also the gate-breaking unit you control in the tutorial
SentinelShieldman2★Evolve Shieldman at level 20, or buy from the lobby store
Imperial WallSentinelNot shown yetEvolve Sentinel
PikemanSpearmanNot shown yetEvolve Spearman at level 20, or buy from the lobby store
LongbowmanArcherNot shown yetEvolve Archer at level 20
CavalrymanScout RiderNot shown yetEvolve Scout Rider at level 20
LancerCavalrymanNot shown yetEvolve Cavalryman

Stats shown on unit cards

The game shows HP, damage, speed and range on each unit card, and the numbers change with level and Ascension. These are the values creators have put on screen so far, with the level where it was shown.

UnitStat card valuesSource
Archer144 HP · 14 damage · 23 speed · 300 rangeAccelToWin stat card comparison, Sep 9, 2026
Crossbowman177 HP · 18 damage · 23 speed · 360 rangeAccelToWin stat card comparison, Sep 9, 2026
LongbowmanAbout 17.3 damage at a low level, longer range than CrossbowmanAccelToWin stat card comparison, Sep 9, 2026
Sentinel (level 13)333 HP · 17.4 damage · 6 rangeMimoBlox stat comparison, Sep 8, 2026
Spartan (level 10)30.7 damage · 6 rangeMimoBlox stat comparison, Sep 8, 2026
Berserker38 DPS · 23 speed, among the lowest healthItzVexo tier list, Sep 10, 2026

Roster checked:

The six unit types

The game's own feature list sorts units into six types:

The in-game cards do not print the type next to each unit, so the role column above describes how each unit plays (shield line, anti-cavalry, ranged, cavalry, shock melee) rather than guessing its official type.

Where the sources disagree

Units FAQ

How many units are in Command An Army?

26 named units as of September 12, 2026: 10 on the Standard Banner, 8 evolved forms and 8 added in Update 1. Update 2 on September 19 adds Mongol units.

What are the starter units?

After the tutorial you claim starter troops from Mercenary, Shieldman, Spearman and Archer, all 1-star units. The tutorial itself hands you Knights to break the first gate.

Can you buy units instead of summoning them?

Some. The lobby store sold Pikeman, Sentinel and Squire when AccelToWin toured it on September 9, 2026. The 4-star units only come from the banner.

What is the best unit?

Spartan, Immortal, Samurai and Berserker, the four 4-star units, sit in S tier on every creator list. Without them, Crossbowman and Scout Rider are the best units most players own.